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Rules and Player Types in Angry Birds

Posted: February 11, 2013 by rsoriano2013 in Uncategorized
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When I first began to play Angry Birds, most of the rules seemed to be something that anyone can inertly figure out. The space that Angry Birds is constructed in has a sense of gravity and that is one of the more important aspects of the game. I learned very early on that it was useless to shoot birds without knowing how they traveled in the sky and how the gravity within the game affected their flight.

The rules in angry birds I found to be pretty self-explanatory and as simple as the premise of the game itself. What goes up must come down. But even so, the amount of flight time I found to affect the amount of impact the bird or birds hit the target. I noticed that the more arc or higher angle you shoot the birds, the less damage the bird could do once it landed on the desired target. This added element to launching birds made me think very carefully about the where I wanted to hit the targets. Some birds I would give less of an arc if I wanted to do some serious damage and get to the pigs. This would also depend on the kind of bird I was launching. When it came to using the yellow birds, I found that they were most effective when you launch them at a high arc and then use their capability which is accelerating its speed when you click on them mid-flight. The blue birds I liked to use whenever I wanted to knock a structure over and I gave very little arc when I launched those because I wanted to do damage to a wide area while still having the birds crash down with force. The large white birds I could arc as high as I wanted because they had the capability to drop an egg on command and still be very effective in the amount of damage it could do.   

There can be different kinds of players but I feel angry birds differ in that only one person can play at a time and so you are not directly competing with others. The one thing that made me a dedicated player was in trying to achieve all three stars for every level. I found that at first, I was simply trying to pass the levels so I could move on to the next one. I became a dedicated because I wanted to see each level be at the very have 2 stars, if not three stars. Not only gaining the stars was key, using as little birds as possible to get all the pigs was something that I found myself trying to achieve. In that sense, I was more of a dedicated gamer because I was trying to collect all of the individual goals. Having all three stars became sort of a way to show off my level of play in the game. This also resulted in my being a perfectionist and also a bit of a sore loser at the same time. If my first bird didn’t do the kind of damage I wanted it to do, I would simply restart the level so I could try and get the highest level and score.  Image



Posted: February 10, 2013 by rsoriano2013 in Uncategorized


The idea is simple enough yet at the same time is able to captivate any person to play for hours on end. All you do is launch Birds from a catapult and try and kill these pigs because they are stealing your eggs.

The video game itself has very simple overall aesthetics. The birds themselves do vary in certain ways. Some vary in terms of color, others differ in terms of color and each bird has its own set of launching capabilities that are key to consider when trying to knock over different sets of obstacles between you and the pigs. The birds colored red a very basic in their own regard. The yellow birds have a capability of accelerating their speed once in flight whenever the user so desires and this is very useful in situations when you need some extra power knocking down walls and destroying pigs. The same can be said for the smaller blue birds. They have the capability of being dispersed into three even smaller birds which can cover a wider area to attack but they also prove to be not as powerful as their other bird counterparts. The mightiest of all the birds is the eagle, which is used when the average bird will just not cut it. It descends directly from the sky and basically destroys everything. In addition to variations in birds, the pigs themselves have different capabilities depending on their appearance. The ones that are first encountered are fairly small and easy to destroy. There are also some that are larger and are therefore harder to destroy, I assume this is also because they have awesome mustaches. The landscape of the actual game is very similar to the early Super Mario games. The background is very two-dimensional with little detail and the landscape that the game itself is played on is flat for the most part but does change depending on the level of play. The only obstacles that the game puts forth are the occasional blocks of what is assumed to be concrete and panels of wood and glass to keep the birds from destroying the pigs.   

The game play itself is very simple yet like I said before, it can really captivate the user into playing for what inevitably turns into hours on end. The way in which you launch the birds is very straight forward, simply click on the catapult and drag the bird back and select the angle in which you believe is best at hitting the target. This does not require too much hand-eye coordination but it does help if you have done any sort of geometry in your life. The entire is about launching at the right angles in order to do the most amount of damage using the least amount of birds. This game does use some strategy in terms of knowing how to use the different birds when it is time to catapult them but the game has no real value in terms of a specific learning experience. One thing I will say is that you do learn to not mess with any birds